WebJan 15, 2024 · firstly, let's get the terminology correct, a Prefab is not an object is the scene, it's a Prefabricated "blue-print" for an object. if you have an object in the scene and you need to do stuff to it while it's inactive you need a reference to it. IE: Code (CSharp): GameObject prefab; GameObject instance; void Start (){. WebMar 3, 2016 · gameObject.SetActive (false); not working I'm having a really strange problem where I'm trying to set gameObject.SetActive (false), but the GameObject remains onscreen. I used a print statement to determine that this part of the code is reached while running the game, so it's not that the code isn't being executed.
gameObject.SetActive (false); Not working - Unity Forum
Web[英]Unity3D canvas SetActive not working on WebPlayer 2016-02 ... [英]SetActive GameObject to true not working in Unity 5 2024-09-11 23:20:00 2 1662 c# / unity3d / … WebA GameObject may be inactive because a parent is not active. In that case, calling SetActive will not activate it, but only set the local state of the GameObject, which you … in 971 2009 rfb
SetActive(true) not working. Please help! : r/Unity3D - Reddit
Web[英]Unity3D canvas SetActive not working on WebPlayer 2016-02 ... [英]SetActive GameObject to true not working in Unity 5 2024-09-11 23:20:00 2 1662 c# / unity3d / gameobject. Raycast 2d在Unity3d中不起作用 [英]Raycast 2d is not working in Unity3d ... WebAug 22, 2024 · 2. The moment you call. gameObject.SetActive (false); this object does not receive the Update message anymore and thus also doesn't execute the Coroutine further. Coroutines are also stopped when the MonoBehaviour is destroyed or when the GameObject it is attached to is disabled. WebDescription. Activates/Deactivates the GameObject. Note that a GameObject may be inactive because a parent is not active. In that case, calling SetActive () will not activate it, but only set the local state of the GameObject, which can be checked using GameObject.activeSelf. This state will then be used once all parents are active. in9500-uag